Mouse and keyboard

PC gameplay

On a computer gnomble plays like any first-person shooter: mouse to look and shoot, keys to move. Every key can be rebound. This page lists the defaults and the tricks that are easy to miss; the How to play guide covers the menus, modes and items.

Start here

The mouse

When a match starts the game asks you to click once. That click captures the mouse (pointer lock) so it can turn the camera without leaving the page. Press ESC to release it and open the pause menu; click the game to grab it again.

InputAction
Move the mouseLook. Sensitivity and a separate scope sensitivity are in settings.
Left buttonFire, or swing the dagger, or use / throw the selected item.
Right buttonAim down the sights. When you are holding a block stack in a building match it places a block instead.
Scroll wheelCycles through the hotbar.
Defaults

Keys

Defaults on a Mac show OPTION where a PC shows ALT; everything else is the same. Rebind anything in settings under Keybinds: click a key and press the new one.

KeyAction
W A S DMove
SPACEJump
CSprint (hold). Double-tapping forward also sprints.
SHIFT / CTRLCrouch. Crouch while sprinting to slide.
ALT / OPTIONScope (hold). Right mouse button always works too.
RReload
1 to 6Hotbar slots: primary, pistol, dagger, three item slots.
FQuick dagger swing without switching weapons
QSwap primary, or drop the held item
IInspect weapon
VCamera view
EFlip the bird
TABScoreboard (hold)
T / ENTEROpen chat. Enter sends.
ESCPause menu / release the mouse
The keybinds section of the gnomble settings panel
Keybinds live at the bottom of the settings panel. Toggle versus hold for scope and crouch is just above them.
Get around

Movement

Sprint

Hold C or double-tap W. Sprinting widens your crosshair and tucks the weapon; you cannot aim down sights while sprinting.

Slide

Press crouch while sprinting on the ground. You drop low and keep your speed for a moment, which is the fastest way around a corner.

Crouch

Tightens spread and makes you a smaller target. Set it to toggle in settings if holding is uncomfortable.

Jump

Clears blocks and low walls. Bounce shrooms send you much higher. Your aim is widest in the air.

Shooting

Combat

Every gun has hip spread and aimed spread, recoil that climbs as you hold the trigger, and damage that falls off with distance. Headshots multiply damage on every weapon. A few habits that pay off:

When you die you respawn in about two seconds. Press 1, 2 or 3 on the death screen to change your primary for the next life.

Everything else

Camera, chat and the emote

Camera

V cycles first person, third person from behind, and third person from the front. Shots still come from your gun in every view.

Chat

T or ENTER opens the box, ENTER sends, ESC cancels. The resident gnomes in the FFA garden reply to what you type, rarely kindly. A MENTIONED YOU pill marks lines that @ you.

Scoreboard

Hold TAB for kills, deaths, K/D and streaks. Your accuracy for the match is at the bottom.

The emote

E raises your gnome's middle finger for a moment, in first person for you and on your character for everyone else. Any click or hotbar key drops the hand instantly, so it never gets in the way of a fight. Bots use it on you too.

Building

In matches with building on, hold a block stack and place blocks with the right button. Blocks can be shot down.

Mind your language

The gnomes swear constantly. If you want it starred out on your screen, turn on mind your language in settings.

Tuning

Settings that matter on PC

SettingWhy you might change it
SensitivityLower for precise SR play, higher if you play at a low mouse DPI.
Scope sens.Applied while aiming down sights, on top of sensitivity.
Field of viewWider shows more of the garden at the cost of smaller targets.
GraphicsLow, medium, high or ultra. Drop it if your frame rate dips; the score strip shows fps.
Motion blurOnly on high and ultra. Off if it bothers you.
Toggle scope / toggle crouchTap to toggle instead of holding.
CrosshairColour, size, and whether it has a centre dot.
KeybindsEvery action above, rebindable.